Foundry isn't for me, but my friend-a DM for a game I play in-swears by it. I have, however, spent hours building up custom WorldAnvil websites, fleshing out NPCs, regions, and cultures. As previously mentioned, I don't go in for high-tech visual aids. We might slack in certain places, but every DM has one area they're feverishly devoted to. We're obsessive tinkerers, fleshing out entire worlds and tailor-fitting our games to our groups. DMs take shortcuts, for sure, but I don't know if I've met a single DM who I'd actually describe as lazy. While describing their VTT, the One D&D team makes a promise to "take care of the lazy DM". I'm not a tinkerer sort of DM, but I've seen it become a tinkerer's paradise for a friend's games: which is why a particular quote from One D&D's reveal trailer has been bothering me ever since its debut. While I'm sure there are some real Roll20 sorcerers out there, I've personally always been real impressed by Foundry's modularity. To me, the power in that meeting of the mind's far more appealing. As a DM, I just can't imagine ever fiddling around with fully-rendered 3D environments when I could scribble out a quick map, slap it under a grid, and let my group's shared imagination do the rest. It provides the digital equivalent of a dry erase board, with an ample box of bells and whistles to tie to that board at-will. If not, you can get a game ready to go in like an hour. I use it because it works basically right out of the box-if you want to hunt down the glossiest jpeg for your battlemap and create lore-accurate condition markers, great. You can delve right into its guts and tinker with it, certainly, and its marketplace is filled with assets. The power of this imagination is why I use Roll20 as my primary platform. These places feel real not because they were rendered in front of me, but because I went to them in my brain, with my friends. I've adventured through a mythological parchment-land scrawled by a god where I met a warrior atop an origami steed. I've sat in the cabin of a steam train while it's rolled along a desert, the turbines of distant wind farms turning in the arid breeze. I've stood atop the grand spires of the Dragonborn's cliffside home, onyx pillars jutting high above a roiling sea. (Image credit: Dungeons & Dragons / Wizards of the Coast)
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